What’s up? I’m Tundy, though some might also know me as shufflepharos or Capim. I’m a 23-year-old Dutch writer and programs designer, currently on the fourth year of my bachelor’s in UX. Besides that, I also enjoy gaming with my friends, swimming, reading and interactive fiction. For years, I’ve been fascinated by how player agency can transform regular prose stories into huge world-driven emergent narratives. Games like Hollow Knight, Disco Elysium and Sorcery! heavily inspired me in this way, but I could never quite commit to building my own.
To this end, I started Inkwell Interactive in June of 2025. Laden with free time due to unemployment and disillusioned with social media, I decided to finally put pen to paper and make something of it before life inevitably got busy. Soon, though, I realized I had no idea where to go. I knew a couple of things immediately from day one — the brand name, my niche, that I wanted to make interactive fiction — but arriving at a workable end product took quite some time and iteration. The initial idea was to make each interactive fiction game on a one-month ‘cycle’, but by the time July rolled around I barely had a single word of prose down.
It would take me until the middle of August to make a software product I was happy with. This was an engine (template? extension? framework? idk) built on the Twee language using the SugarCube story format, better known as Twine SugarCube. It features over 3,000 lines of custom JavaScript and 1,500 lines of CSS to power over 60 custom macros, each in turn powering systems like stats, skill checks, achievements, relationships and inventory management. I had to create my own VSCode extension just to remember all the syntax.
At first I was going to to host my games on itch.io, but then itch crashed out so I spun up my own website instead. I do still intend to publish every month, but this will likely take the form of gradually building one game rather than releasing whole games at once. I’ll have to see what’s sustainable. After all, this place won’t be going anywhere anytime soon if I have something to say about it.
If you’d like to support:
- Share the link to my website around to people you think might enjoy it.
- Join my Discord, sign up for the newsletter or follow my socials (dA and Tumblr). The second option in particular is extremely difficult to censor or disrupt.
- Support on Patreon. This is the most direct way, and you get some fun goodies in return, but only sign up if you can afford it!
Thanks for reading, and I hope you’ll have fun playing on Inkwell Interactive!
